Dice Pool Roller
Roll a pool of dice and count how many meet or beat a chosen success threshold — a common mechanic in dice-pool style tabletop games.
What this generator does
Rolls a pool of dice and counts how many meet or beat a target number, rather than adding them up. This is the core mechanic of several tabletop systems, where the question is how many successes you scored, not what the total was.
How to use this tool
- Choose the number of sides per die.
- Choose how many dice to roll.
- Set a success threshold.
- Roll to see each result and the success count.
Understanding the controls
- Number of dice
- How many dice are rolled, from 1 to 30. More dice means more chances at a success, and the success count grows roughly in proportion.
- Success threshold
- The value a die must meet or beat to count as a success. Lowering it makes each die more likely to succeed — a threshold of 1 makes every die an automatic success, and the threshold cannot be set above the number of sides.
Worked examples
- A d6 pool needing 4 or better
- Roll a pool of 8 six-sided dice against a threshold of 4. Each die has a 3-in-6 (50%) chance of success on its own, so the pool averages 4 successes, though any individual roll varies around that.
Common use cases
- Dice-pool tabletop RPG systems
- Custom probability games
- Classroom probability demonstrations
How this generator works
Each die in the pool is rolled independently from your browser's Web Crypto generator, and any result meeting or beating the threshold counts as a success. Each die's own success chance is fixed by the threshold and the number of sides — on a d6 needing a 4 or better, that is 3 in 6, or exactly half — so the expected number of successes in the pool is simply the pool size times that per-die chance.
Limitations and good to know
- Capped at 30 dice per pool. Larger pools than that are rare even in dice-pool systems and would make the individual results unwieldy to read.
- This counts successes only; it does not apply any system's rules for what a given number of successes means, botches, or exploding/re-rolling dice.
Unofficial, system-agnostic fan tool. Not affiliated with or endorsed by any tabletop RPG publisher, and does not reproduce any publisher's rules, tables or setting material.
Related generators
- Advantage/Disadvantage RollerRoll two dice and automatically keep the higher (advantage) or lower (disadvantage) result.
- Custom Dice RollerRoll dice with any number of sides and any number of dice, plus an optional modifier.
- Exploding Dice RollerRoll dice where a maximum face rerolls and adds again — the 'exploding dice' house rule.