Five-Dice Roller
A five-dice roller built for the hold-and-reroll scoring game: roll all five, hold the ones you want, and re-roll the rest up to twice more. Turn the scorecard on and it goes further — every open category is scored against the dice in front of you, so you can see what the hand is actually worth before committing it, and the card totals itself across thirteen rounds including the upper-section bonus. This is a generic dice tool using the common public rules of the mechanic, and does not reproduce any publisher's materials.
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How to use this tool
- Roll all five dice to start your turn.
- Tap any dice to hold them between rolls.
- Re-roll the remaining dice up to two more times.
- With the scorecard on, pick a category to write the hand into — the score for each is shown.
- Play thirteen rounds to fill the card, or turn the scorecard off to use it as a plain roller.
Understanding the controls
- Hold a die
- Tap any die to hold it between rolls. Held dice are kept exactly as they are; the rest are rolled again, which is the whole mechanic.
- Re-roll the loose dice
- Up to twice more per turn, three rolls in all. The button says how many are left, so a turn cannot quietly run over.
- Keep a scorecard
- On, the page scores every open category for the current hand and totals the card across thirteen rounds. Off, it is a plain five-dice roller with holds.
Worked examples
- Chasing a large straight
- First roll gives 2, 3, 4, 6, 6. Hold 2, 3 and 4, re-roll the two sixes, and you have two more rolls to find a 5 and either a 1 or a 6.
- Playing without a scorecard
- The tool rolls and holds dice only. Keep score on paper or in your game's own sheet — no scoring categories are built in.
Common use cases
- Playing Kniffel-, Yahtzee- or Farkle-style scoring games
- Practising probability with five dice
- Any five-dice game night activity
How this generator works
A turn starts by rolling all five six-sided dice. You mark any dice you want to keep, and re-rolling replaces only the unheld ones — held dice keep their exact values. Each turn allows three rolls in total, matching the standard structure of Kniffel- and Yahtzee-style games, and every re-rolled die is drawn fresh from your browser's Web Crypto random generator rather than being nudged toward what you need.
Limitations and good to know
- No scoring is included. The tool will not tell you whether you have a full house or what a category is worth — it is a dice roller, not a scoring app.
- Three rolls per turn is fixed. House rules that allow more, or games with a different structure, are not supported.
- Only five six-sided dice. For other counts or die types use the polyhedral or custom rollers.
Generic dice tool; does not reproduce any publisher's scoring tables or rulebook content. Not affiliated with Hasbro, Kniffel GmbH, or any other rights holder.
Frequently asked questions
- Does this work for both Yahtzee and Kniffel?
- Yes — the mechanic (five dice, up to three rolls per turn, holding dice between rolls) is shared by both games, which use it under different names in different markets.
- Can I hold some dice and reroll the rest?
- Yes — after your first roll, tap any dice to hold them, then reroll only the rest, up to two more times per turn, exactly like the physical game.
Related generators
- Five-Dice Hold OptimiserWhich of your five dice to keep, worked out over every outcome of every choice rather than guessed.
- Dice RollerRoll one or more standard six-sided dice online, with a clear accessible result.
- Shut the Box SolverLists every legal move for a roll and gives each one an exact chance of shutting the box, computed over all 512 positions rather than simulated.
- Polyhedral Tabletop Dice RollerRoll a full set of tabletop polyhedral dice: d4, d6, d8, d10, d12, d20 and d100.