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Probability Question Generator

Builds a sheet of probability questions from counters in a bag, at the level you ask for. Every answer is a fraction in its lowest terms, computed from the counts rather than estimated. Every question is computed and checked directly — not a fabricated or AI-guessed fact.

What this generator does

Generates probability questions with answers — single events, combined events and complements. Answers are given as fractions in their lowest terms, which is the form these questions are usually marked in.

How to use this tool

  1. Choose a level and how many questions you want.
  2. Press make questions and work through the sheet.
  3. Show the answers to mark it, or show the working to see how the favourable outcomes were counted.
  4. Enter a seed word to rebuild the same sheet later.

Worked examples

A complement, gentle level, seed round9
A bag holds 2 red and 4 blue counters; the probability that one taken at random is NOT red → 2/3, since 4 of the 6 are not red.

Common use cases

  • Probability practice at home or school
  • Quick maths warm-ups
  • Self-testing before a maths quiz

How this generator works

A bag composition is drawn first, then the question type — a single draw, a complement, an either-or, or a second draw with or without replacement. The probability is computed exactly as a fraction of counts rather than estimated, and is reduced to lowest terms by dividing through by the highest common factor of numerator and denominator before it is shown.

Randomness and fairness

The scenario and its numbers are drawn with the browser's cryptographic random number generator. The probability in each answer is computed exactly rather than estimated, so a question about drawing from a bag reports the true fraction rather than a simulated frequency. A seed word rebuilds the same sheet later for as long as the generator is unchanged; a seed is for reproducibility, not cryptographic strength, so a seeded sheet is deterministic rather than unpredictable.

For how randomness is produced across the whole site, see how Generate Random works.

Limitations and good to know

  • The scenario is always counters in a bag. Dice, cards and spinners are not modelled, though the underlying fraction arithmetic is the same.
  • With replacement and without replacement are both offered, but only for two draws — a chain of three or more draws is not produced.
  • Probabilities are shown as fractions only; a question requiring the answer as a decimal or a percentage is not set here.

Common mistakes

Adding probabilities that should be multiplied
Independent events happening together multiply. Mutually exclusive alternatives add. Deciding which situation you have is the whole question.
Forgetting that removing an item changes the next probability
Drawing without replacement changes both the numerator and the denominator for the second draw.