Secret Role Assigner
Turns one phone into a deck of hidden role cards. Everyone is dealt a role before anyone looks, then the device goes round the table and each player reveals only their own before hiding it and passing on.
What this generator does
Handles the dealing and the secrecy for any hidden-role game you already know the rules to. Unlike the themed pages next to it, the roles here are deliberately generic — an odd one out and everyone else — so it fits a house game, a variant, or a game whose cards you have lost, without imposing a theme you did not ask for.
How to use this tool
- Enter the players in the order you will pass the phone around.
- Choose how many are the odd ones out.
- Press Deal roles — every role is decided at that moment, before anyone looks.
- Pass the phone round: reveal, read, hide, hand on.
Understanding the controls
- Players
- One name per line, in seating order. The order is the pass order, so listing people the way they are actually sitting saves the phone crossing the table and being seen.
- Odd ones out
- How many players get the minority role. The maximum is two fewer than the player count, because a game needs at least two players sharing the majority role for there to be anything to deduce.
Worked examples
- Six players, one odd one out
- Five share the majority role and one does not. Any given player holds the minority role one time in six.
- Ten players, two odd ones out
- Eight against two. There are forty-five different ways the pair could fall.
- Four players, one odd one out
- The smallest sensible game — three against one, and the odd one out is exposed quickly.
Common use cases
- A social deduction game when the box of role cards has gone missing
- A party game for a group with no printer and no second device
- Running a hidden-role game on a train, in a pub or round a campfire
- A team-building session that needs one person briefed differently
- Teaching a group a deduction game before buying one
How this generator works
When you press Deal, one role is drawn for every seat and the whole allocation is fixed at that moment — nothing is decided later as people tap through. That matters: if roles were drawn on demand, the last player's role could be worked out from how many of each had already been handed out. The reveal then runs as a strict three-step cycle per player — hidden, showing, hidden again — so the screen can never display two players' roles at once, and tapping to hide always moves on to the next person rather than allowing a second look.
Randomness and fairness
The deal uses the browser's cryptographic randomness, so the allocation is not predictable even by whoever is holding the phone, and there is no seeded mode here on purpose — a reproducible deal in a hidden-role game would be a way to cheat rather than a feature.
For how randomness is produced across the whole site, see how Generate Random works.
Limitations and good to know
- The roles are intentionally generic, so the tool does not tell you how to play. It deals the cards for a game you already know rather than teaching you one.
- There is no night phase, no vote counting and no elimination tracking — the phone deals the roles and then the game is yours to run.
- Everything lives in the page, so refreshing or navigating away loses the deal and you will have to redeal from the start.
- One device passed between people is the whole design, which does mean the game stops if somebody wanders off with the phone mid-round.
Common mistakes
- Passing the phone while a role is still on screen
- Always tap Hide and pass on before handing it over. The button exists precisely so the screen is blank in transit.
- Dealing again because someone was not paying attention
- Redealing changes everybody's role, so anyone who already looked now has wrong information. Let them look again at their own turn instead, or restart the pass from the beginning.
- Setting too many odd ones out for a small group
- A game needs at least two players sharing the majority role. With five players, three odd ones out leaves nothing to deduce.
Practical tips
- Enter names in seating order so the phone travels one seat at a time and never has to cross the table.
- Agree before dealing what the odd one out is trying to do — the tool sets up the secret, not the objective.
- Turn the screen brightness down before you start; it makes a role much harder to read from across a table.
Privacy and your data
Player names and dealt roles never leave the device. Nothing is written to the address bar, so the deal cannot be leaked by someone reading the URL over your shoulder, and nothing is stored, so a later player cannot scroll back and see an earlier one's role. The analytics event records how many roles were dealt and nothing about who got what.
This is a generic role dealer for games you already know how to play. It is not affiliated with, and does not reproduce the rules or components of, any published game.
Frequently asked questions
- Can someone work out my role from the phone?
- No. Roles are decided in one go before anyone looks, and the screen shows only the current player's role, so there is nothing to infer from the order.
- How many players do I need?
- At least three, and most hidden-role games are better with five or more.
- Does it work offline?
- Once the page has loaded, yes — nothing here needs a connection.
Related generators
- Imposter Role GeneratorSecretly pick who the imposter is and tell only them, by passing one phone around the group before the round begins.
- Mafia Role AssignerDeal Mafia, Detective, Doctor and Villager roles on one phone, with the rules and recommended role counts for each group size.
- Spy Word Game GeneratorEveryone gets the same secret word except the spy, who gets a related one — then you take turns describing it and work out who is faking.