Reroll-Ones Dice Roller
Rolls a set of dice and automatically rerolls any die that lands on 1 (once each) — a common tabletop house rule that softens the worst rolls without removing randomness entirely.
What this generator does
Rolls dice and automatically rerolls any that come up 1, a common house rule for reducing the sting of the worst possible result. Both the original roll and the reroll are shown, so the rule stays visible rather than silently improving your total — and the page puts a number on what the rule is worth, comparing the exact average with and without it.
How to use this tool
- Set the dice sides and count.
- Press roll — any 1s are automatically rerolled once and shown alongside the original.
Understanding the controls
- Sides per die
- The size of each die. The reroll is worth more on a small die than a large one, because a 1 is a bigger share of what you lose.
- Number of dice
- How many are rolled together. Each is rerolled independently if it lands on a 1, so more dice means more rerolls but the same effect per die.
- Seed
- Empty for ordinary random rolls. Type anything to replay the same sequence, including which dice were rerolled. Deterministic, not cryptographic.
Common use cases
- Tabletop RPG house rules
- Damage rolls with a reroll-1s rule
- Comparing original vs rerolled outcomes
How this generator works
Each die is rolled, and any that shows a 1 is rolled again once — no further rerolls, however the second roll lands. The exact effect is then computed rather than estimated: the face probabilities after the rule are 1/s² for a 1 and (s+1)/s² for everything else, which add up to one, and those are folded together across the dice by convolution to give the distribution of the total. That is what lets the page say precisely how much the house rule is worth on a given roll — for three six-sided dice it lifts the average from 10.5 to 11.5, a full point.
Randomness and fairness
Every die comes from your browser's cryptographic random source, and a die showing a 1 is rolled once more from the same source. That changes the odds of each face in a way worth stating: a 1 now survives only by being rolled twice, so on a six-sided die it falls from one in six to one in thirty-six, and every other face rises from six thirty-sixths to seven. The averages shown are computed from those exact face odds and folded together across the dice, not sampled. A seed replaces the source with a deterministic generator that repeats the same rolls and the same rerolls for the same seed — deterministic, not cryptographic.
For how randomness is produced across the whole site, see how Generate Random works.
Limitations and good to know
- Rerolling ones raises the average of every die, so it makes outcomes better rather than merely fairer. Apply it consistently to everyone at the table.
Related generators
- Keep-Highest Dice RollerRoll several dice and keep only the highest results — the classic 'roll extra, drop the rest' mechanic.
- Exploding Dice RollerRoll dice where a maximum face rerolls and adds again — the 'exploding dice' house rule.
- Ability Score Odds CalculatorGives the exact distribution for rolling dice and dropping the lowest, and the real chance of a maximum somewhere in a set.