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Random Tools for Teachers

For teachers, teaching assistants and anyone running a classroom, a club or a training session. · 15 tools

Most classroom randomisers do one of three jobs: choose a pupil, split a class into groups, or start a lesson with something to think about. The tools below are grouped that way rather than by how they work internally, because that is the order you actually need them in during a lesson. Everything runs in the browser with no login, which matters when you are signed in to a school device and have ninety seconds before the bell.

Choosing a pupil

For cold-calling, picking a volunteer, or deciding whose turn it is. On the name picker and the wheels, turn on the option to remove a name once picked if you want everyone asked before anyone repeats; the first-player picker has none.

Splitting the class up

Group work without the negotiation. The team and group makers deal the names round, so sizes differ by at most one; the one case that leaves somebody alone is groups of two from an odd-sized class.

Starting a lesson

Something on the board as pupils come in. Useful as a settler, a retrieval-practice warm-up, or a five-minute filler at the end of a lesson.

Maths and numbers

For quick mental-maths practice and for demonstrating probability with something the class can watch happen.

Getting the most out of these

Two things are worth knowing before you rely on these in front of a class. The group, team and turn-order tools can now save a class list on the device you are using — you press Save, nothing is written before that, and it is never uploaded anywhere — but the pickers and wheels cannot, so for those keep your register in a document you can paste from. And the name picker and the wheels can pick the same pupil twice in a row unless you turn on their option to remove a name once drawn; for cold-calling, that setting is the one that makes the difference. The first-player picker has no such option.

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