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Random Tools for Game Night

For board gamers, game masters and anyone whose dice bag has gone missing. · 15 tools

Two different evenings are covered here. One is a board game where somebody has lost a die or you cannot agree who goes first. The other is a tabletop RPG session where a player talks to an NPC you had not planned and you need a name, a tavern and a reason for them to be there — in about four seconds. All of these are unofficial, system-neutral fan tools: they roll dice and generate flavour, and they reproduce no publisher's rules, tables or setting material.

Dice

A full polyhedral set, a plain d6 for board games, and the five-dice roller for Kniffel- and Yahtzee-style scoring games.

Who goes first, and what happens next

Turn order at the start of an encounter, and the roll mechanics that come up most often once it has begun.

Improvising a session

For the moment a player goes somewhere you had not prepared. Generate a name, give the place a sign over the door, and work out why anyone is there.

Filling out the world

Encounters and treasure when the session needs an interruption or the party has earned something.

Getting the most out of these

Worth agreeing before you start: an on-screen roll is harder for other players to verify than one on the table, so for anything contested, roll where everyone can see. None of these tools track state between rolls — no hit points, no rounds, no roll history — so a long encounter still needs paper or a virtual tabletop alongside them.

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